Explore Like A Pirate: Chapter 3


Welcome back to another installment of our Explore Like a Pirate book study. This week, we're looking at chapter 3, which discusses the changes in the educational climate among schools and the benefits of embracing this new structure. (If you missed chapters 1 and 2, you can read them here and here.)

Matera begins the chapter by explaining how, as explorers, we must continually try new things and be open to techniques that work with today's students, not those of our great-grandparents generations. He outlines the "new way" of the teaching versus the "old way:"

We all know education is changing. I don't know about you, but I would much rather be part of creating a generation of students who are creative, independent, and know how to lead with confidence. Matera makes a statement many of us have been saying for years: "We are not teaching standards, we are teaching students." We teach students who love games and the thrill of discovery and creativity. We can no longer expect students to "sit and get" as generations before have done. 

Gamifying your classroom can be as simple as adding a scavenger hunt into a lesson or playing a Jeopardy style review game, or it can be much more intricate. Whatever you choose to do, do it with your students' skills and interests in mind. 

Join us next Tuesday for more details on how to embrace the game-inspired course design in your own classroom. Now feel free to check out what others have to say about this chapter or link up yourself. Thanks for stopping by and have a great Tuesday!


  1. I made a similar chart in my post - Great minds think alike! LOL!

  2. I love how you can jump right in at any time with gamification...it eliminates the excuse of "next semester" or "next year"!

  3. Your chart in particular is reminding me of Alfie Kohn's "Beyond Discipline," which is my very favorite education book. Do we want to control our students and induce compliance, or do we want our classrooms to be communities? At first, I thought gamification might be the opposite of Kohn's approach because I thought it might be all about rewards and prizes. But as I read further I can see that it's focused on the experience and not the prizes. Thanks again for hosting!

    The Designer Teacher

  4. I think it's nice to know that it's not an all or nothing kind of thing. You can choose how much, or how little, to add. It's much easier to wrap your head around creating a scavenger hunt for a unit rather than retheming your whole room all at once!


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